BrowseNavigationPoll |
Turn Your FPS Skills Into CashSubmitted by Chryana on May 2, 2007 - 7:50pm.
Cheating is a HUGE problem with games - proof!? Unlike MMORGs which are controlled almost entirely by server side user agents, first person shooters very vulnerable to cheating. There are, even now, dozens of "hacks" that work with counterstrike - the most inventive give on screen itinerary information about players (which you can see through translucent walls) a la Deux Ex! Allow me to ramble... COD similarly suffers from cheaters. A sponsored (paid!) COD2 player was recently "discovered" cheating after a commercial hack manufacturer had their website's database exposed via a phpbb (iirc?) vulnerability. The happy-hacker was an admin at a gaming forum and compared the email addresses gleened from the site to ones registered on his forum... and tada, one of the biggest names in COD2 was a known cheat user... he even PAID $200 for it. (private cheats are almost always undetected) Anti-cheat techniques often fail. VAC (now VAC2) - the Vale AntiCheat plugin - is notorious for being easy to sidle past. Other commercial varients such as Punk Buster either no longer support the games you want to play, or offer only a small degree better detection than the game manufacturer. I was on a COD2 server last night, and Punk Buster kicked in doing a check, and the number of players went down from 20 to 3. I may be wrong here, but the BF2 patches, compared to the release client, have seriously stepped up the anti-cheat detection. Alt-tabbing out of the game or running background processes on a single processor machine can make BF2 unbreakable as PunkBuster threads kick in to scan the system. Most attempts at tracking and hashing memory have failed - there's too much ram on PCs nowadays! Without OS-level write handlers its very hard to track subversive programs. And I'm not even going to mention game-based "hacks" such as enabling the alpha channel on Valve textures (vtf files have a .txt filed associated with enabling this trivial hack!)... Then there's always the driver. Seeing as there are so many ogl implementations and extended vendor drivers (ie: NGO drivers for nvidia hardware etc) it would be impossible to market a game that requires signed drivers! Lets talk about the UK counter-strike scene for a sec... C4U - See For Yourself - were, by all means, a talented clan. However, they fielded two known AND CAUGHT hackers for some time, Kritical, and Willzooo (less the l33tisms in their handles). I went to the UKs biggest lan event a few weeks back, as a gamer, only to find in none other than the counter-strike tournament, Kritical and Willzooo... To make my disgust worst, they were PLAYING for the UKs formost and successful sponsored team - Team Dignitas! http://www.team-dignitas.org/ [team-dignitas.org] - they're sponsored by Intel and Creative, and I can assure you these guys get a monthly salary for playing computer games (not to mention the hardware)... So there you have it. Cheating is interlaced within the gaming community, ex-cheaters who have been banned from competitions and ridiculed by the community are forgotten about in only a matter of months, and later find themselves paid to play games. There is no incentive not to cheat. It is ludicrous to bet on something where you cannot tell if someone is cheating or not. Matt http://en.wikipedia.org/wiki/PunkBuster [wikipedia.org] |